For most people, Parsec’s default option to emulate a Xbox 360 controller will work just fine, and will work perfectly well with the majority of games. Parsec allows clients to use any controller of their choice, but when they connect to a host computer, the host will convert it to a specific controller type.
The host computer should play an USB plug-in sound, indicating that the controller has been added.Press one of the face buttons on the controller(s) you want to use to add it to the host computer.Connect to a computer on Parsec, via the Computers tab.How to use a gamepad on the host computer If you do not see your controller in the list, see our section for "Parsec can't see the controller on the guest" on our troubleshooting page for controller issues. Press buttons on your controller and check that the 'State' section updates accordingly.Select the specific controller you want to test in the dropdown menu.Open the Parsec settings by clicking the 'Settings' cog.Plug in or connect the gamepad on the client computer.Using a gamepad Checking Parsec recognizes the gamepadīefore connecting, you can check that your controller is recognized by Parsec with these steps: Table of contentsĪdjust gamepad emulation settings on hostĭisable controller to keyboard and mouse conversion In the Windows version of the Parsec app, you can choose to have your virtual controller emulated as an Xbox controller or as a DS4 controller. If your friends or guests prefer to use a gamepad, it should work out of the box, but some additional customization may be necessary depending on the gamepad type and/or player preference. *****Kunos, you need to fix the deadzone setting being inoperable, that is just nuts that it doesn't work.The Parsec app enables gamepad input to be passed from client to host using our virtual USB driver.
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*****Kunos, you need to give the "SPEED SENSITIVITY" setting another 300% more authority!!*****ĪCC PS4/PS5/XB1/XBX/S General Discussions *****Kunos, you need to fix the deadzone setting being inoperable, that is just nuts that it doesn't work.****** (Reducing the "Virtual Wheel Rotation Limit" to 300° or less will help the hands look more appropriate for controller driving. Steering Deadzone - *** ( 0% - 100% HAS NO EFFECT IN GAME!! )
Vibration intensity - 100% (user preference) Good lock to lock response to catch a slide. Relaxed but precise steering input from 0 to 25% steering range, then ramps up after that for good mid corner steering. Artificial deadzone to cancell out pulling to one side I honestly feel that the major issues have been solved by these settings. I'm happy to share my controller settings with you all as I know some of you are experiencing twitchy car control, and even pulling to one side due to no effective deadzone. I've worked hard on these settings post 1.03 patch to bring you DRIVEABILITY!!!